AI Insights · Timothy · January 2022
Top 5 Basketball Games on iOS in Russia Q4 2021
Explore the performance of the top 5 basketball games on iOS in Russia during Q4 2021, highlighting download trends, revenue, and active user metrics.
During the fourth quarter of 2021, the top 5 basketball games on iOS in Russia demonstrated varied performance in terms of downloads, revenue, and active users. Data from Sensor Tower provides valuable insights into these trends.
Basketball Arena - Sports Game saw a peak in weekly revenue at approximately $2.2K in mid-October, with a gradual decline towards the end of the quarter to around $339. Weekly downloads for this game showed a significant spike at the beginning of October, reaching over 10K, but dropped steadily to just above 1.6K by the end of December. Active users also fluctuated, peaking at 7.2K in late October and ending the quarter at around 6K.
NBA LIVE Mobile Basketball from Electronic Arts experienced a substantial increase in weekly revenue in early December, peaking at approximately $2.2K. Downloads remained relatively stable, hovering around 2K weekly, with a slight increase during the Christmas week. Active users varied, peaking at nearly 111K in mid-October and maintaining a strong presence throughout the quarter, ending with approximately 98K.
NBA 2K Mobile Basketball Game showed consistent revenue, with a notable peak of $624 in the last week of December. Weekly downloads fluctuated, peaking at over 2K in early October and ending the year with around 1.5K. Active users increased steadily, starting at 4K in late September and reaching nearly 4.8K by the end of December.
Basketball Stars™: Multiplayer from Miniclip.com had stable revenue, with a peak of $474 in late November. Downloads were highest in early November at 2.4K, although they generally remained under 1K for most of the quarter. Active users saw a peak of around 6.4K in early November, declining to approximately 3.8K by the end of December.
SLAM DUNK from TV Animation displayed modest revenue figures, peaking at $214 in the final week of December. Downloads were minimal throughout the quarter, with the highest being 68 in early October. Active users remained low but stable, peaking at 265 in mid-October and ending the quarter at 167.
For more detailed insights and trends, visit Sensor Tower.